broadcom/compiler: fix indentation style

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9304>
This commit is contained in:
Iago Toral Quiroga
2021-02-26 12:22:47 +01:00
parent b41edee879
commit c2c2cdc3d3

View File

@@ -943,10 +943,10 @@ emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
* GLSL's interpolateAt functions if the shader uses them.
*/
if (input_idx >= 0) {
assert(var);
c->interp[input_idx].vp = vary;
c->interp[input_idx].C = vir_MOV(c, r5);
c->interp[input_idx].mode = var->data.interpolation;
assert(var);
c->interp[input_idx].vp = vary;
c->interp[input_idx].C = vir_MOV(c, r5);
c->interp[input_idx].mode = var->data.interpolation;
}
/* For gl_PointCoord input or distance along a line, we'll be called