broadcom/compiler: fix indentation style
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9304>
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@@ -943,10 +943,10 @@ emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
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* GLSL's interpolateAt functions if the shader uses them.
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*/
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if (input_idx >= 0) {
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assert(var);
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c->interp[input_idx].vp = vary;
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c->interp[input_idx].C = vir_MOV(c, r5);
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c->interp[input_idx].mode = var->data.interpolation;
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assert(var);
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c->interp[input_idx].vp = vary;
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c->interp[input_idx].C = vir_MOV(c, r5);
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c->interp[input_idx].mode = var->data.interpolation;
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}
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/* For gl_PointCoord input or distance along a line, we'll be called
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