docs: fix point sprite documentation
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@@ -82,17 +82,18 @@ point_size_per_vertex
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Whether vertices have a point size element.
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Whether vertices have a point size element.
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point_size
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point_size
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The size of points, if not specified per-vertex.
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The size of points, if not specified per-vertex.
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point_sprite
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sprite_coord_enable
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Whether points are drawn as sprites (textured quads). This is mutually
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Specifies if a coord has its texture coordinates replaced or not. This
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exclusive with point_smooth. Note that sprite_coord_mode set to
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is a packed bitfield containing the enable for all coords - if all are 0
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PIPE_SPRITE_COORD_NONE for all coords and point_sprite enabled is basically
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point sprites are effectively disabled. If any coord is non-zero,
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equivalent to point_sprite disabled.
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point_smooth should be disabled.
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If enabled, the four vertices of the resulting quad will be assigned
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texture coordinates, according to sprite_coord_mode.
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sprite_coord_mode
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sprite_coord_mode
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Specifies how the value for each shader output should be computed when
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Specifies how the value for each shader output should be computed when
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drawing sprites. If PIPE_SPRITE_COORD_NONE, don't change the vertex
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drawing sprites, for each coord which has sprite_coord_enable set.
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shader output. Otherwise, the four vertices of the resulting quad will
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For PIPE_SPRITE_COORD_LOWER_LEFT, the lower left vertex will have
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be assigned texture coordinates. For PIPE_SPRITE_COORD_LOWER_LEFT, the
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coordinate (0,0,0,1).
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lower left vertex will have coordinate (0,0,0,1).
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For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have
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For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have
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coordinate (0,0,0,1).
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coordinate (0,0,0,1).
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This state is needed by the 'draw' module because that's where each
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This state is needed by the 'draw' module because that's where each
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