anv: Add layer with work-around for Doom 64 texture corruption

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7817
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19502>
This commit is contained in:
Sviatoslav Peleshko
2022-11-03 01:41:53 +02:00
committed by Marge Bot
parent 28ee90bc7f
commit c2acd9f76a
4 changed files with 152 additions and 0 deletions

View File

@@ -3302,6 +3302,12 @@ VkResult anv_CreateDevice(
vk_device_dispatch_table_from_entrypoints(&dispatch_table, &hitman3_device_entrypoints, true);
override_initial_entrypoints = false;
}
if (physical_device->info.ver < 12 &&
physical_device->instance->vk.app_info.app_name &&
!strcmp(physical_device->instance->vk.app_info.app_name, "DOOM 64")) {
vk_device_dispatch_table_from_entrypoints(&dispatch_table, &doom64_device_entrypoints, true);
override_initial_entrypoints = false;
}
vk_device_dispatch_table_from_entrypoints(&dispatch_table,
anv_genX(&physical_device->info, device_entrypoints),
override_initial_entrypoints);
@@ -3545,6 +3551,8 @@ VkResult anv_CreateDevice(
"Anv") + 8, 8),
};
device->workarounds.doom64_images = NULL;
device->rt_uuid_addr = anv_address_add(device->workaround_address, 8);
memcpy(device->rt_uuid_addr.bo->map + device->rt_uuid_addr.offset,
physical_device->rt_uuid,

View File

@@ -60,6 +60,7 @@
#include "util/hash_table.h"
#include "util/list.h"
#include "util/perf/u_trace.h"
#include "util/set.h"
#include "util/sparse_array.h"
#include "util/u_atomic.h"
#include "util/u_vector.h"
@@ -1202,6 +1203,13 @@ struct anv_device {
struct anv_bo * workaround_bo;
struct anv_address workaround_address;
/**
* Workarounds for game bugs.
*/
struct {
struct set * doom64_images;
} workarounds;
struct anv_bo * trivial_batch_bo;
struct anv_state null_surface_state;

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@@ -0,0 +1,134 @@
/*
* Copyright © 2022 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "util/set.h"
#include "anv_private.h"
#include "vk_common_entrypoints.h"
/**
* The DOOM 64 rendering corruption is happening because the game always uses
* ```
* vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_UNDEFINED ->
* VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
* vkCmdCopyBufferToImage(...)
* vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ->
* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
* ```
* when it wants to update its texture atlas image.
*
* According to spec, transitioning from VK_IMAGE_LAYOUT_UNDEFINED means
* that the current image content might be discarded, but the game relies
* on it being fully preserved.
*
* This work-around layer implements super-barebone layout tracking: allows
* the first transition from VK_IMAGE_LAYOUT_UNDEFINED, but replaces
* oldLayout with VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL for each
* subsequent transition of that image.
*
* Gen12+ does not ambiguate CCS data on transition from VK_IMAGE_LAYOUT_UNDEFINED
* so it preserves all compressed information, and this WA is not needed.
*/
VKAPI_ATTR void VKAPI_CALL
doom64_CmdPipelineBarrier(VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers)
{
ANV_FROM_HANDLE(anv_cmd_buffer, command_buffer, commandBuffer);
assert(command_buffer && command_buffer->device);
VkImageMemoryBarrier fixed_barrier;
struct set * defined_images =
command_buffer->device->workarounds.doom64_images;
if (defined_images &&
imageMemoryBarrierCount == 1 && pImageMemoryBarriers &&
pImageMemoryBarriers[0].oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
pImageMemoryBarriers[0].newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
ANV_FROM_HANDLE(anv_image, image, pImageMemoryBarriers[0].image);
if (!_mesa_set_search(defined_images, image)) {
_mesa_set_add(defined_images, image);
} else {
memcpy(&fixed_barrier, pImageMemoryBarriers, sizeof(VkImageMemoryBarrier));
fixed_barrier.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
pImageMemoryBarriers = (const VkImageMemoryBarrier*) &fixed_barrier;
}
}
vk_common_CmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask,
dependencyFlags, memoryBarrierCount,
pMemoryBarriers, bufferMemoryBarrierCount,
pBufferMemoryBarriers,
imageMemoryBarrierCount,
pImageMemoryBarriers);
}
VKAPI_ATTR VkResult VKAPI_CALL
doom64_CreateImage(VkDevice _device, const VkImageCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkImage* pImage)
{
ANV_FROM_HANDLE(anv_device, device, _device);
assert(device);
if (!device->workarounds.doom64_images) {
device->workarounds.doom64_images = _mesa_pointer_set_create(NULL);
if (!device->workarounds.doom64_images) {
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
}
return anv_CreateImage(_device, pCreateInfo, pAllocator, pImage);
}
VKAPI_ATTR void VKAPI_CALL
doom64_DestroyImage(VkDevice _device, VkImage _image,
const VkAllocationCallbacks *pAllocator)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_image, image, _image);
assert(device);
struct set * defined_images = device->workarounds.doom64_images;
if (image && defined_images) {
_mesa_set_remove_key(defined_images, image);
if (!defined_images->entries) {
_mesa_set_destroy(defined_images, NULL);
device->workarounds.doom64_images = NULL;
}
}
anv_DestroyImage(_device, _image, pAllocator);
}

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@@ -40,6 +40,7 @@ anv_entrypoints = custom_target(
'--device-prefix', 'gfx11',
'--device-prefix', 'gfx12',
'--device-prefix', 'gfx125',
'--device-prefix', 'doom64',
'--device-prefix', 'hitman3'
],
depend_files : vk_entrypoints_gen_depend_files,
@@ -131,6 +132,7 @@ foreach g : [['90', ['gfx8_cmd_buffer.c']],
endforeach
libanv_files = files(
'layers/anv_doom64.c',
'layers/anv_hitman3.c',
'anv_allocator.c',
'anv_android.h',