gallium/docs: fix typo

This commit is contained in:
Marek Olšák
2011-02-09 05:20:37 +01:00
parent f70c98b6a6
commit c264786809

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@@ -273,7 +273,7 @@ Modern APIs allow using buffers as shader resources.
**depth0** the depth of the base mip level of the texture
(1 for everything else).
**array_size the array size for 1D and 2D array textures.
**array_size** the array size for 1D and 2D array textures.
For cube maps this must be 6, for other textures 1.
**last_level** the last mip map level present.