gallium/docs: fix typo
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@@ -273,7 +273,7 @@ Modern APIs allow using buffers as shader resources.
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**depth0** the depth of the base mip level of the texture
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(1 for everything else).
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**array_size the array size for 1D and 2D array textures.
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**array_size** the array size for 1D and 2D array textures.
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For cube maps this must be 6, for other textures 1.
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**last_level** the last mip map level present.
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