gallium/docs: fix typo

This commit is contained in:
Marek Olšák
2011-02-09 05:20:37 +01:00
parent f70c98b6a6
commit c264786809

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@@ -273,7 +273,7 @@ Modern APIs allow using buffers as shader resources.
**depth0** the depth of the base mip level of the texture **depth0** the depth of the base mip level of the texture
(1 for everything else). (1 for everything else).
**array_size the array size for 1D and 2D array textures. **array_size** the array size for 1D and 2D array textures.
For cube maps this must be 6, for other textures 1. For cube maps this must be 6, for other textures 1.
**last_level** the last mip map level present. **last_level** the last mip map level present.