ilo: raise texture size limits

Report the hardware limits now that max-texture-size piglit test has been
fixed.
This commit is contained in:
Chia-I Wu
2014-07-15 09:54:08 +08:00
parent 81d7f33e30
commit c25fe88ebf
2 changed files with 9 additions and 17 deletions

View File

@@ -309,23 +309,12 @@ ilo_get_param(struct pipe_screen *screen, enum pipe_cap param)
* Max WxHxD for 2D and CUBE Max WxHxD for 3D
* GEN6 8192x8192x512 2048x2048x2048
* GEN7 16384x16384x2048 2048x2048x2048
*
* However, when the texutre size is large, things become unstable. We
* require the maximum texture size to be 2^30 bytes in
* screen->can_create_resource(). Since the maximum pixel size is 2^4
* bytes (PIPE_FORMAT_R32G32B32A32_FLOAT), textures should not have more
* than 2^26 pixels.
*
* For 3D textures, we have to set the maximum number of levels to 9,
* which has at most 2^24 pixels. For 2D textures, we set it to 14,
* which has at most 2^26 pixels. And for cube textures, we has to set
* it to 12.
*/
return 14;
return (is->dev.gen >= ILO_GEN(7)) ? 15 : 14;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 9;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 12;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return (is->dev.gen >= ILO_GEN(7)) ? 15 : 14;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return false;
case PIPE_CAP_BLEND_EQUATION_SEPARATE: