s/BlendEquatioRGB/BlendEquationRGB/

This commit is contained in:
Brian Paul
2004-01-28 15:14:09 +00:00
parent eabe7beeaa
commit c24d40b178

View File

@@ -81,7 +81,7 @@ static void _BLENDAPI
blend_replace( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
ASSERT(ctx->Color.BlendDstRGB==GL_ZERO);
@@ -101,7 +101,7 @@ blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA);
ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA);
@@ -189,7 +189,7 @@ blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
ASSERT(ctx->Color.BlendDstRGB==GL_ONE);
@@ -228,7 +228,7 @@ blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquatioRGB==GL_MIN);
ASSERT(ctx->Color.BlendEquationRGB==GL_MIN);
ASSERT(ctx->Color.BlendEquationA==GL_MIN);
(void) ctx;
@@ -257,7 +257,7 @@ blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquatioRGB==GL_MAX);
ASSERT(ctx->Color.BlendEquationRGB==GL_MAX);
ASSERT(ctx->Color.BlendEquationA==GL_MAX);
(void) ctx;