glsl2: Fix ir_validate validating null variable names.
An unnamed variable in a prototype will have a NULL ->name, so don't worry about storage then. Fixes: CorrectFunction1.vert CorrectParse1.frag
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@@ -313,7 +313,8 @@ ir_validate::visit(ir_variable *ir)
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* in the ir_dereference_variable handler to ensure that a variable is
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* in the ir_dereference_variable handler to ensure that a variable is
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* declared before it is dereferenced.
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* declared before it is dereferenced.
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*/
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*/
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assert(talloc_parent(ir->name) == ir);
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if (ir->name)
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assert(talloc_parent(ir->name) == ir);
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hash_table_insert(ht, ir, ir);
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hash_table_insert(ht, ir, ir);
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return visit_continue;
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return visit_continue;
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