pan/mdg: Do per-sample framebuffer loads

EXT_shader_framebuffer_fetch requires the fetched value to be per-sample, so we
need to load the sample id when in a fragment shader.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5930>
This commit is contained in:
Icecream95
2020-07-16 14:16:11 +12:00
committed by Marge Bot
parent 25747cea67
commit c20d166b4e
3 changed files with 24 additions and 3 deletions

View File

@@ -866,7 +866,7 @@ intrinsic("bindless_resource_ir3", [1], dest_comp=1, indices=[DESC_SET], flags=[
# src[] = { value } # src[] = { value }
store("raw_output_pan", [], []) store("raw_output_pan", [], [])
store("combined_output_pan", [1, 1, 1], [BASE, COMPONENT]) store("combined_output_pan", [1, 1, 1], [BASE, COMPONENT])
load("raw_output_pan", [], [BASE], [CAN_ELIMINATE, CAN_REORDER]) load("raw_output_pan", [1], [BASE], [CAN_ELIMINATE, CAN_REORDER])
# Loads the sampler paramaters <min_lod, max_lod, lod_bias> # Loads the sampler paramaters <min_lod, max_lod, lod_bias>
# src[] = { sampler_index } # src[] = { sampler_index }

View File

@@ -1822,6 +1822,14 @@ emit_intrinsic(compiler_context *ctx, nir_intrinsic_instr *instr)
ld.load_store.arg_2 = output_load_rt_addr(ctx->nir, instr); ld.load_store.arg_2 = output_load_rt_addr(ctx->nir, instr);
if (nir_src_is_const(instr->src[0])) {
ld.load_store.arg_1 = nir_src_as_uint(instr->src[0]);
} else {
ld.load_store.varying_parameters = 2;
ld.src[1] = nir_src_index(ctx, &instr->src[0]);
ld.src_types[1] = nir_type_int32;
}
if (ctx->quirks & MIDGARD_OLD_BLEND) { if (ctx->quirks & MIDGARD_OLD_BLEND) {
ld.load_store.op = midgard_op_ld_color_buffer_32u_old; ld.load_store.op = midgard_op_ld_color_buffer_32u_old;
ld.load_store.address = 16; ld.load_store.address = 16;

View File

@@ -660,16 +660,23 @@ pan_lower_fb_store(nir_shader *shader,
nir_builder_instr_insert(b, &new->instr); nir_builder_instr_insert(b, &new->instr);
} }
static nir_ssa_def *
pan_sample_id(nir_builder *b, int sample)
{
return (sample >= 0) ? nir_imm_int(b, sample) : nir_load_sample_id(b);
}
static void static void
pan_lower_fb_load(nir_shader *shader, pan_lower_fb_load(nir_shader *shader,
nir_builder *b, nir_builder *b,
nir_intrinsic_instr *intr, nir_intrinsic_instr *intr,
const struct util_format_description *desc, const struct util_format_description *desc,
unsigned base, unsigned quirks) unsigned base, int sample, unsigned quirks)
{ {
nir_intrinsic_instr *new = nir_intrinsic_instr_create(shader, nir_intrinsic_instr *new = nir_intrinsic_instr_create(shader,
nir_intrinsic_load_raw_output_pan); nir_intrinsic_load_raw_output_pan);
new->num_components = 4; new->num_components = 4;
new->src[0] = nir_src_for_ssa(pan_sample_id(b, sample));
nir_intrinsic_set_base(new, base); nir_intrinsic_set_base(new, base);
@@ -765,6 +772,12 @@ pan_lower_framebuffer(nir_shader *shader, enum pipe_format *rt_fmts,
if (fmt_class == PAN_FORMAT_NATIVE) if (fmt_class == PAN_FORMAT_NATIVE)
continue; continue;
/* EXT_shader_framebuffer_fetch requires
* per-sample loads.
* MSAA blend shaders are not yet handled, so
* for now always load sample 0. */
int sample = is_blend ? 0 : -1;
nir_builder b; nir_builder b;
nir_builder_init(&b, func->impl); nir_builder_init(&b, func->impl);
@@ -773,7 +786,7 @@ pan_lower_framebuffer(nir_shader *shader, enum pipe_format *rt_fmts,
pan_lower_fb_store(shader, &b, intr, desc, quirks); pan_lower_fb_store(shader, &b, intr, desc, quirks);
} else { } else {
b.cursor = nir_after_instr(instr); b.cursor = nir_after_instr(instr);
pan_lower_fb_load(shader, &b, intr, desc, base, quirks); pan_lower_fb_load(shader, &b, intr, desc, base, sample, quirks);
} }
nir_instr_remove(instr); nir_instr_remove(instr);