glsl: call new nir resize_tes_inputs() pass
Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
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@@ -1677,6 +1677,8 @@ gl_nir_link_glsl(const struct gl_constants *consts,
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MESA_TRACE_FUNC();
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resize_tes_inputs(consts, prog);
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/* Validate the inputs of each stage with the output of the preceding
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* stage.
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*/
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@@ -2725,8 +2725,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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if (!prog->data->LinkStatus)
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goto done;
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resize_tes_inputs(consts, prog);
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done:
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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free(shader_list[i]);
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