gallium: in clear_with_quad() check fb orientation, invert Y if needed
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@@ -165,9 +165,17 @@ clear_with_quad(GLcontext *ctx,
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struct st_context *st = ctx->st;
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struct st_context *st = ctx->st;
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struct pipe_context *pipe = st->pipe;
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struct pipe_context *pipe = st->pipe;
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const GLfloat x0 = ctx->DrawBuffer->_Xmin;
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const GLfloat x0 = ctx->DrawBuffer->_Xmin;
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const GLfloat y0 = ctx->DrawBuffer->_Ymin;
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const GLfloat x1 = ctx->DrawBuffer->_Xmax;
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const GLfloat x1 = ctx->DrawBuffer->_Xmax;
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const GLfloat y1 = ctx->DrawBuffer->_Ymax;
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GLfloat y0, y1;
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if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
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y0 = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
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y1 = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin;
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}
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else {
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y0 = ctx->DrawBuffer->_Ymin;
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y1 = ctx->DrawBuffer->_Ymax;
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}
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/*
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/*
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printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
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printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
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