docs: Anv -> ANV

We're usually spelling ANV in allcaps, so let's do that here as well.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22286>
This commit is contained in:
Erik Faye-Lund
2023-01-09 09:29:33 +01:00
committed by Marge Bot
parent 1c35ad0d63
commit c1ebded76e

View File

@@ -9,7 +9,7 @@ specific to ANV:
:envvar:`ANV_ENABLE_GENERATED_INDIRECT_DRAWS` :envvar:`ANV_ENABLE_GENERATED_INDIRECT_DRAWS`
If defined to ``0`` or ``false``, this will disable the generated If defined to ``0`` or ``false``, this will disable the generated
indirect draw optimization in Anv. This will only affect Gfx11+. indirect draw optimization in ANV. This will only affect Gfx11+.
:envvar:`ANV_ENABLE_PIPELINE_CACHE` :envvar:`ANV_ENABLE_PIPELINE_CACHE`
If defined to ``0`` or ``false``, this will disable pipeline If defined to ``0`` or ``false``, this will disable pipeline
caching, forcing ANV to reparse and recompile any VkShaderModule caching, forcing ANV to reparse and recompile any VkShaderModule
@@ -298,7 +298,7 @@ only ``3DPRIMITIVE`` instructions and doesn´t do any data loading from
memory or touch HW registers, feeding the 3D pipeline as fast as it memory or touch HW registers, feeding the 3D pipeline as fast as it
can. can.
In Anv this implemented by using a side batch buffer. When Anv In ANV this implemented by using a side batch buffer. When ANV
encounters the first indirect draws, it generates a jump into the side encounters the first indirect draws, it generates a jump into the side
batch, the side batch contains a draw call using a generation shader batch, the side batch contains a draw call using a generation shader
for each indirect draw. We keep adding on more generation draws into for each indirect draw. We keep adding on more generation draws into