docs: Anv -> ANV
We're usually spelling ANV in allcaps, so let's do that here as well. Reviewed-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22286>
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@@ -9,7 +9,7 @@ specific to ANV:
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:envvar:`ANV_ENABLE_GENERATED_INDIRECT_DRAWS`
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:envvar:`ANV_ENABLE_GENERATED_INDIRECT_DRAWS`
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If defined to ``0`` or ``false``, this will disable the generated
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If defined to ``0`` or ``false``, this will disable the generated
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indirect draw optimization in Anv. This will only affect Gfx11+.
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indirect draw optimization in ANV. This will only affect Gfx11+.
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:envvar:`ANV_ENABLE_PIPELINE_CACHE`
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:envvar:`ANV_ENABLE_PIPELINE_CACHE`
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If defined to ``0`` or ``false``, this will disable pipeline
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If defined to ``0`` or ``false``, this will disable pipeline
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caching, forcing ANV to reparse and recompile any VkShaderModule
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caching, forcing ANV to reparse and recompile any VkShaderModule
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@@ -298,7 +298,7 @@ only ``3DPRIMITIVE`` instructions and doesn´t do any data loading from
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memory or touch HW registers, feeding the 3D pipeline as fast as it
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memory or touch HW registers, feeding the 3D pipeline as fast as it
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can.
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can.
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In Anv this implemented by using a side batch buffer. When Anv
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In ANV this implemented by using a side batch buffer. When ANV
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encounters the first indirect draws, it generates a jump into the side
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encounters the first indirect draws, it generates a jump into the side
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batch, the side batch contains a draw call using a generation shader
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batch, the side batch contains a draw call using a generation shader
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for each indirect draw. We keep adding on more generation draws into
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for each indirect draw. We keep adding on more generation draws into
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