docs: Anv -> ANV

We're usually spelling ANV in allcaps, so let's do that here as well.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22286>
This commit is contained in:
Erik Faye-Lund
2023-01-09 09:29:33 +01:00
committed by Marge Bot
parent 1c35ad0d63
commit c1ebded76e

View File

@@ -9,7 +9,7 @@ specific to ANV:
:envvar:`ANV_ENABLE_GENERATED_INDIRECT_DRAWS`
If defined to ``0`` or ``false``, this will disable the generated
indirect draw optimization in Anv. This will only affect Gfx11+.
indirect draw optimization in ANV. This will only affect Gfx11+.
:envvar:`ANV_ENABLE_PIPELINE_CACHE`
If defined to ``0`` or ``false``, this will disable pipeline
caching, forcing ANV to reparse and recompile any VkShaderModule
@@ -298,7 +298,7 @@ only ``3DPRIMITIVE`` instructions and doesn´t do any data loading from
memory or touch HW registers, feeding the 3D pipeline as fast as it
can.
In Anv this implemented by using a side batch buffer. When Anv
In ANV this implemented by using a side batch buffer. When ANV
encounters the first indirect draws, it generates a jump into the side
batch, the side batch contains a draw call using a generation shader
for each indirect draw. We keep adding on more generation draws into