nv50,nvc0: Support BGRX1010102 and RGBX1010102 for sampling.
Add them as usable for textures, so they can be used by Wayland drm in 10 bpc mode and for X11 compositing under GLX and EGL. We need these formats to be supported at least for sampling, otherwise GLX_texture_from_pixmap and the equivalent EGL image extension won't work with X11 drawables of depth 30 and just display an all black window. Do not expose these formats as renderable, and thereby not as a fbconfig/EGLConfig/Visual, as NVidia hw does not support 10 bpc unorm formats without alpha channel. Tested under X11 + GLX/EGL + DRI2/DRI3 for compositing, and under Wayland+Weston drm backend with a Tesla and Pascal gpu. Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Ilia Mirkin

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@@ -153,7 +153,9 @@ const struct nv50_format nv50_format_table[PIPE_FORMAT_COUNT] =
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F3(A, R9G9B9E5_FLOAT, NONE, R, G, B, xx, FLOAT, E5B9G9R9_SHAREDEXP, T),
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C4(A, R10G10B10A2_UNORM, RGB10_A2_UNORM, R, G, B, A, UNORM, A2B10G10R10, TD),
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F3(A, R10G10B10X2_UNORM, RGB10_A2_UNORM, R, G, B, xx, UNORM, A2B10G10R10, T),
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C4(A, B10G10R10A2_UNORM, BGR10_A2_UNORM, B, G, R, A, UNORM, A2B10G10R10, IB),
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F3(A, B10G10R10X2_UNORM, BGR10_A2_UNORM, B, G, R, xx, UNORM, A2B10G10R10, T),
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C4(A, R10G10B10A2_SNORM, NONE, R, G, B, A, SNORM, A2B10G10R10, T),
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C4(A, B10G10R10A2_SNORM, NONE, B, G, R, A, SNORM, A2B10G10R10, T),
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C4(A, R10G10B10A2_UINT, RGB10_A2_UINT, R, G, B, A, UINT, A2B10G10R10, TR),
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