glsl: Classify "layout" like other identifiers.
When "layout" isn't being lexed as LAYOUT_TOK, we should treat it like an ordinary identifier. This means we need to classify it to determine whether we should return IDENTIFIER, TYPE_IDENTIFIER, or NEW_IDENTIFIER. Fixes the WebGL conformance test "shader-with-non-reserved-words." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Cc: mesa-stable@lists.freedesktop.org
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@@ -352,7 +352,7 @@ layout {
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return LAYOUT_TOK;
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return LAYOUT_TOK;
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} else {
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} else {
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yylval->identifier = strdup(yytext);
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yylval->identifier = strdup(yytext);
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return IDENTIFIER;
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return classify_identifier(yyextra, yytext);
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}
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}
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}
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}
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