mesa: Expose GL_OES_required_internalformat on GLES contexts.
This extension is effectively a backport of GLES3's internalformat handling to GLES 1/2. It guarantees that sized internalformats specified for textures and renderbuffers have at least the specified size stored. That's a pretty minimal requirement, so I think it can be dummy_true and exposed as a standard in Mesa. As a side effect, it also allows GL_RGB565 to be specified as a texture format, not just as a renderbuffer. Mesa had previously been allowing 565 textures, which angered DEQP in the absence of this extension being exposed. v2: Allow 2101010rev with sized internalformats even on GLES3, citing the extension spec. Extend extension checks for GLES2 contexts exposing with texture_float, texture_half_float, and texture_rg. v3: Fix ALPHA/LUMINANCE/LUMINANCE_ALPHA error checking (GLES3 CTS failures) v4: Mark GL_RGB10 non-color-renderable on ES, fix A/L/LA errors on GLES2 with float formats. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -319,7 +319,7 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
|
||||
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
|
||||
GL_OES_EGL_image DONE (all drivers)
|
||||
GL_OES_EGL_image_external_essl3 not started
|
||||
GL_OES_required_internalformat not started - GLES2 extension based on OpenGL ES 3.0 feature
|
||||
GL_OES_required_internalformat DONE (all drivers)
|
||||
GL_OES_surfaceless_context DONE (all drivers)
|
||||
GL_OES_texture_compression_astc DONE (core only)
|
||||
GL_OES_texture_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
|
||||
|
Reference in New Issue
Block a user