diff --git a/src/gallium/drivers/asahi/agx_state.c b/src/gallium/drivers/asahi/agx_state.c index 4c90e25f72c..e6df83f4223 100644 --- a/src/gallium/drivers/asahi/agx_state.c +++ b/src/gallium/drivers/asahi/agx_state.c @@ -1231,6 +1231,8 @@ agx_batch_upload_pbe(struct agx_batch *batch, struct agx_pbe_packed *out, if (!is_buffer && view->u.tex.single_layer_view) target = PIPE_TEXTURE_2D; + arrays_as_2d |= (view->access & PIPE_IMAGE_ACCESS_DRIVER_INTERNAL); + /* To reduce shader variants, spilled layered render targets are accessed as * 2D Arrays regardless of the actual target, so force in that case. *