v3d: don't use intr->num_components for non-vectorized intrinsics

Squashed-in-fix-from: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5371>
This commit is contained in:
Rob Clark
2020-06-10 17:27:08 -07:00
committed by Marge Bot
parent 5b5b45ebf6
commit c148dbe07e
2 changed files with 1 additions and 2 deletions

View File

@@ -2123,7 +2123,7 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
break;
case nir_intrinsic_load_user_clip_plane:
for (int i = 0; i < instr->num_components; i++) {
for (int i = 0; i < nir_intrinsic_dest_components(instr); i++) {
ntq_store_dest(c, &instr->dest, i,
vir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
nir_intrinsic_ucp_id(instr) *