v3d: don't use intr->num_components for non-vectorized intrinsics
Squashed-in-fix-from: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5371>
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@@ -2123,7 +2123,7 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
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break;
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case nir_intrinsic_load_user_clip_plane:
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for (int i = 0; i < instr->num_components; i++) {
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for (int i = 0; i < nir_intrinsic_dest_components(instr); i++) {
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ntq_store_dest(c, &instr->dest, i,
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vir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
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nir_intrinsic_ucp_id(instr) *
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