compute reasonable animate rate (Marcelo Magallon)
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@@ -265,6 +265,17 @@ void Mouse(int button, int state, int mouseX, int mouseY)
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void Animate(void)
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{
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static double t0 = -1.;
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double t, dt;
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t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
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if (t0 < 0.)
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t0 = t;
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dt = t - t0;
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if (dt < 1./60.)
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return;
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t0 = t;
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switch (op) {
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case OP_STRETCH:
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@@ -307,6 +318,10 @@ static GLenum Args(int argc, char **argv)
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return GL_TRUE;
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}
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#if !defined(GLUTCALLBACK)
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#define GLUTCALLBACK
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#endif
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void GLUTCALLBACK glut_post_redisplay_p(void)
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{
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glutPostRedisplay();
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