gallium: remove PIPE_SHADER_CAP_MAX_ADDRS
This limit is fixed in Mesa core and cannot be changed. It only affects ARB_vertex_program and ARB_fragment_program. The minimum value for ARB_vertex_program is 1 according to the spec. The maximum value for ARB_vertex_program is limited to 1 by Mesa core. The value should be zero for ARB_fragment_program, because it doesn't support ARL. Finally, drivers shouldn't mess with these values arbitrarily. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -348,9 +348,6 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
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return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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return 256; /* Max native temporaries. */
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case PIPE_SHADER_CAP_MAX_ADDRS:
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/* FIXME Isn't this equal to TEMPS? */
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return 1; /* Max native address registers */
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
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return 4096 * sizeof(float[4]); /* actually only memory limits this */
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
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