gallium: remove PIPE_SHADER_CAP_MAX_ADDRS

This limit is fixed in Mesa core and cannot be changed.
It only affects ARB_vertex_program and ARB_fragment_program.

The minimum value for ARB_vertex_program is 1 according to the spec.
The maximum value for ARB_vertex_program is limited to 1 by Mesa core.

The value should be zero for ARB_fragment_program, because it doesn't
support ARL.

Finally, drivers shouldn't mess with these values arbitrarily.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Marek Olšák
2014-08-06 23:58:10 +02:00
parent 718d4b97ef
commit c10332bbb8
16 changed files with 1 additions and 37 deletions

View File

@@ -348,9 +348,6 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_ADDRS:
/* FIXME Isn't this equal to TEMPS? */
return 1; /* Max native address registers */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 4096 * sizeof(float[4]); /* actually only memory limits this */
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: