Use switch based on mode in ast_jump_statement::hir
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@@ -1967,7 +1967,8 @@ ast_jump_statement::hir(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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struct _mesa_glsl_parse_state *state)
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{
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{
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if (mode == ast_return) {
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switch (mode) {
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case ast_return: {
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ir_return *inst;
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ir_return *inst;
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assert(state->current_function);
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assert(state->current_function);
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@@ -2005,9 +2006,10 @@ ast_jump_statement::hir(exec_list *instructions,
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}
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}
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instructions->push_tail(inst);
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instructions->push_tail(inst);
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break;
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}
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}
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if (mode == ast_discard) {
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case ast_discard:
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/* FINISHME: discard support */
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/* FINISHME: discard support */
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if (state->target != fragment_shader) {
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if (state->target != fragment_shader) {
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YYLTYPE loc = this->get_location();
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YYLTYPE loc = this->get_location();
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@@ -2015,6 +2017,11 @@ ast_jump_statement::hir(exec_list *instructions,
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_mesa_glsl_error(& loc, state,
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_mesa_glsl_error(& loc, state,
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"`discard' may only appear in a fragment shader");
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"`discard' may only appear in a fragment shader");
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}
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}
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break;
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case ast_break:
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case ast_continue:
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break;
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}
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}
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/* Jump instructions do not have r-values.
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/* Jump instructions do not have r-values.
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