remove .txt suffix from shader source files
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@@ -16,8 +16,8 @@
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#include "shaderutil.h"
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static char *FragProgFile = "CH06-brick.frag.txt";
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static char *VertProgFile = "CH06-brick.vert.txt";
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static char *FragProgFile = "CH06-brick.frag";
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static char *VertProgFile = "CH06-brick.vert";
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/* program/shader objects */
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static GLuint fragShader;
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@@ -16,8 +16,8 @@
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#include "shaderutil.h"
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static char *FragProgFile = "CH11-bumpmap.frag.txt";
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static char *VertProgFile = "CH11-bumpmap.vert.txt";
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static char *FragProgFile = "CH11-bumpmap.frag";
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static char *VertProgFile = "CH11-bumpmap.vert";
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/* program/shader objects */
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static GLuint fragShader;
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@@ -16,8 +16,8 @@
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#include "shaderutil.h"
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static char *FragProgFile = "CH18-mandel.frag.txt";
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static char *VertProgFile = "CH18-mandel.vert.txt";
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static char *FragProgFile = "CH18-mandel.frag";
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static char *VertProgFile = "CH18-mandel.vert";
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/* program/shader objects */
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static GLuint fragShader;
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@@ -35,8 +35,8 @@
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static const char *Demo = "multitex";
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static const char *VertFile = "multitex.vert.txt";
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static const char *FragFile = "multitex.frag.txt";
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static const char *VertFile = "multitex.vert";
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static const char *FragFile = "multitex.frag";
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static const char *TexFiles[2] =
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{
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@@ -35,11 +35,11 @@
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static const char *Demo = "texdemo1";
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static const char *ReflectVertFile = "reflect.vert.txt";
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static const char *CubeFragFile = "cubemap.frag.txt";
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static const char *ReflectVertFile = "reflect.vert";
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static const char *CubeFragFile = "cubemap.frag";
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static const char *SimpleVertFile = "simple.vert.txt";
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static const char *SimpleTexFragFile = "shadowtex.frag.txt";
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static const char *SimpleVertFile = "simple.vert";
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static const char *SimpleTexFragFile = "shadowtex.frag";
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static const char *GroundImage = "../images/tile.rgb";
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@@ -16,8 +16,8 @@
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#include "shaderutil.h"
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static char *FragProgFile = "CH11-toyball.frag.txt";
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static char *VertProgFile = "CH11-toyball.vert.txt";
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static char *FragProgFile = "CH11-toyball.frag";
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static char *VertProgFile = "CH11-toyball.vert";
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/* program/shader objects */
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static GLuint fragShader;
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