Enable SSE2 for FS.
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@@ -49,10 +49,14 @@ struct st_fragment_program
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GLboolean error; /* If program is malformed for any reason. */
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GLuint id; /**< String id, for tracking ProgramStringNotify changes. */
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/** The program in TGSI format */
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struct tgsi_token tokens[ST_FP_MAX_TOKENS];
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GLboolean dirty;
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#if defined(USE_X86_ASM) || defined(SLANG_X86)
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struct x86_function sse2_program;
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#endif
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/** Pointer to the corresponding cached shader */
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const struct cso_fragment_shader *fs;
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