diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 2f28996d4a2..a95d5bc3654 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -1875,6 +1875,11 @@ calculate_urb_setup(const struct intel_device_info *devinfo, * in an order that matches the output of the previous pipeline stage * (geometry or vertex shader). */ + + /* Re-compute the VUE map here in the case that the one coming from + * geometry has more than one position slot (used for Primitive + * Replication). + */ struct brw_vue_map prev_stage_vue_map; brw_compute_vue_map(devinfo, &prev_stage_vue_map, key->input_slots_valid,