i965: implement GL_EXT_texture_swizzle
If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components.
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@@ -137,6 +137,7 @@ static const struct dri_extension brw_extensions[] = {
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{ "GL_EXT_shadow_funcs", NULL },
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{ "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
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{ "GL_EXT_texture_sRGB", NULL },
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{ "GL_EXT_texture_swizzle", NULL },
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{ "GL_EXT_vertex_array_bgra", NULL },
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{ "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
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{ "GL_ATI_texture_env_combine3", NULL },
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