Rework of shader constant buffers.
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects.
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@@ -350,7 +350,6 @@ clear_with_quad(GLcontext *ctx,
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memset(&fs, 0, sizeof(fs));
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fs.inputs_read = stfp->Base.Base.InputsRead;
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fs.tokens = &stfp->tokens[0];
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fs.constants = NULL;
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pipe->set_fs_state(pipe, &fs);
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}
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@@ -365,7 +364,6 @@ clear_with_quad(GLcontext *ctx,
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vs.inputs_read = stvp->Base.Base.InputsRead;
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vs.outputs_written = stvp->Base.Base.OutputsWritten;
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vs.tokens = &stvp->tokens[0];
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vs.constants = NULL;
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pipe->set_vs_state(pipe, &vs);
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}
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