glsl: Add space to shader_storage in print_visitor

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Jordan Justen
2015-11-08 19:07:43 -08:00
parent 007d96730e
commit c0ac4740a7

View File

@@ -173,7 +173,7 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const samp = (ir->data.sample) ? "sample " : "";
const char *const patc = (ir->data.patch) ? "patch " : "";
const char *const inv = (ir->data.invariant) ? "invariant " : "";
const char *const mode[] = { "", "uniform ", "shader_storage",
const char *const mode[] = { "", "uniform ", "shader_storage ",
"shader_in ", "shader_out ",
"in ", "out ", "inout ",
"const_in ", "sys ", "temporary " };