glsl: Add space to shader_storage in print_visitor
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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@@ -173,7 +173,7 @@ void ir_print_visitor::visit(ir_variable *ir)
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const char *const samp = (ir->data.sample) ? "sample " : "";
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const char *const patc = (ir->data.patch) ? "patch " : "";
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const char *const inv = (ir->data.invariant) ? "invariant " : "";
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const char *const mode[] = { "", "uniform ", "shader_storage",
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const char *const mode[] = { "", "uniform ", "shader_storage ",
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"shader_in ", "shader_out ",
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"in ", "out ", "inout ",
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"const_in ", "sys ", "temporary " };
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