llvmpipe: Port vertex sampler support from softpipe.
Just enough boilerplate code to avoid segfaulting.
This commit is contained in:
@@ -118,6 +118,11 @@ static void llvmpipe_destroy( struct pipe_context *pipe )
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pipe_texture_reference(&llvmpipe->texture[i], NULL);
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pipe_texture_reference(&llvmpipe->texture[i], NULL);
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}
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}
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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lp_destroy_tex_tile_cache(llvmpipe->vertex_tex_cache[i]);
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pipe_texture_reference(&llvmpipe->vertex_textures[i], NULL);
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}
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for (i = 0; i < Elements(llvmpipe->constants); i++) {
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for (i = 0; i < Elements(llvmpipe->constants); i++) {
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if (llvmpipe->constants[i].buffer) {
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if (llvmpipe->constants[i].buffer) {
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pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
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pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
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@@ -145,6 +150,11 @@ llvmpipe_is_texture_referenced( struct pipe_context *pipe,
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llvmpipe->framebuffer.zsbuf->texture == texture)
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llvmpipe->framebuffer.zsbuf->texture == texture)
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return PIPE_REFERENCED_FOR_WRITE;
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return PIPE_REFERENCED_FOR_WRITE;
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}
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}
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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if (llvmpipe->vertex_tex_cache[i] &&
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llvmpipe->vertex_tex_cache[i]->texture == texture)
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return PIPE_REFERENCED_FOR_READ;
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}
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return PIPE_UNREFERENCED;
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return PIPE_UNREFERENCED;
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}
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}
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@@ -181,6 +191,7 @@ llvmpipe_create( struct pipe_screen *screen )
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llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
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llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
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llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_sampler_states;
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llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_sampler_states;
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llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states;
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llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
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llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
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llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
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llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
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@@ -206,6 +217,7 @@ llvmpipe_create( struct pipe_screen *screen )
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llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
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llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
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llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
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llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
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llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures;
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llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures;
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llvmpipe->pipe.set_vertex_sampler_textures = llvmpipe_set_vertex_sampler_textures;
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llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
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llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
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llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
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llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
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@@ -234,13 +246,15 @@ llvmpipe_create( struct pipe_screen *screen )
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
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llvmpipe->tex_cache[i] = lp_create_tex_tile_cache( screen );
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llvmpipe->tex_cache[i] = lp_create_tex_tile_cache( screen );
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++)
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llvmpipe->vertex_tex_cache[i] = lp_create_tex_tile_cache(screen);
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/* vertex shader samplers */
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/* vertex shader samplers */
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples;
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llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples;
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llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX;
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llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX;
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llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i];
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llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->vertex_tex_cache[i];
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llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
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llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
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}
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}
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@@ -260,7 +274,7 @@ llvmpipe_create( struct pipe_screen *screen )
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goto fail;
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goto fail;
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draw_texture_samplers(llvmpipe->draw,
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draw_texture_samplers(llvmpipe->draw,
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PIPE_MAX_SAMPLERS,
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PIPE_MAX_VERTEX_SAMPLERS,
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(struct tgsi_sampler **)
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(struct tgsi_sampler **)
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llvmpipe->tgsi.vert_samplers_list);
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llvmpipe->tgsi.vert_samplers_list);
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@@ -55,6 +55,7 @@ struct llvmpipe_context {
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/** Constant state objects */
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/** Constant state objects */
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const struct pipe_blend_state *blend;
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const struct pipe_blend_state *blend;
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const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
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const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
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const struct pipe_depth_stencil_alpha_state *depth_stencil;
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const struct pipe_depth_stencil_alpha_state *depth_stencil;
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const struct pipe_rasterizer_state *rasterizer;
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const struct pipe_rasterizer_state *rasterizer;
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struct lp_fragment_shader *fs;
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struct lp_fragment_shader *fs;
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@@ -68,12 +69,15 @@ struct llvmpipe_context {
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struct pipe_poly_stipple poly_stipple;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissor;
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struct pipe_scissor_state scissor;
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struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
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struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
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struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
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struct pipe_viewport_state viewport;
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struct pipe_viewport_state viewport;
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struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
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struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
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struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
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struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
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unsigned num_samplers;
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unsigned num_samplers;
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unsigned num_textures;
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unsigned num_textures;
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unsigned num_vertex_samplers;
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unsigned num_vertex_textures;
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unsigned num_vertex_elements;
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unsigned num_vertex_elements;
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unsigned num_vertex_buffers;
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unsigned num_vertex_buffers;
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@@ -136,6 +140,7 @@ struct llvmpipe_context {
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unsigned tex_timestamp;
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unsigned tex_timestamp;
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struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
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struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
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struct llvmpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
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unsigned no_rast : 1;
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unsigned no_rast : 1;
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@@ -59,7 +59,9 @@ llvmpipe_get_param(struct pipe_screen *screen, int param)
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case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
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case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
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return PIPE_MAX_SAMPLERS;
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return PIPE_MAX_SAMPLERS;
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case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
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case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
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return 0;
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return PIPE_MAX_VERTEX_SAMPLERS;
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case PIPE_CAP_MAX_COMBINED_SAMPLERS:
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return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS;
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_NPOT_TEXTURES:
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return 1;
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return 1;
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case PIPE_CAP_TWO_SIDED_STENCIL:
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case PIPE_CAP_TWO_SIDED_STENCIL:
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@@ -126,6 +126,10 @@ void *
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llvmpipe_create_sampler_state(struct pipe_context *,
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llvmpipe_create_sampler_state(struct pipe_context *,
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const struct pipe_sampler_state *);
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const struct pipe_sampler_state *);
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void llvmpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
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void llvmpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
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void
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llvmpipe_bind_vertex_sampler_states(struct pipe_context *,
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unsigned num_samplers,
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void **samplers);
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void llvmpipe_delete_sampler_state(struct pipe_context *, void *);
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void llvmpipe_delete_sampler_state(struct pipe_context *, void *);
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void *
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void *
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@@ -172,6 +176,11 @@ void llvmpipe_set_sampler_textures( struct pipe_context *,
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unsigned num,
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unsigned num,
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struct pipe_texture ** );
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struct pipe_texture ** );
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void
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llvmpipe_set_vertex_sampler_textures(struct pipe_context *,
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unsigned num_textures,
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struct pipe_texture **);
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void llvmpipe_set_viewport_state( struct pipe_context *,
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void llvmpipe_set_viewport_state( struct pipe_context *,
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const struct pipe_viewport_state * );
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const struct pipe_viewport_state * );
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@@ -198,10 +198,14 @@ update_tgsi_samplers( struct llvmpipe_context *llvmpipe )
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unsigned i;
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unsigned i;
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/* vertex shader samplers */
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/* vertex shader samplers */
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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llvmpipe->tgsi.vert_samplers[i].sampler = llvmpipe->sampler[i];
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llvmpipe->tgsi.vert_samplers[i].sampler = llvmpipe->vertex_samplers[i];
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llvmpipe->tgsi.vert_samplers[i].texture = llvmpipe->texture[i];
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llvmpipe->tgsi.vert_samplers[i].texture = llvmpipe->vertex_textures[i];
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llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
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llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples;
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}
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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lp_tex_tile_cache_validate_texture( llvmpipe->vertex_tex_cache[i] );
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}
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}
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/* fragment shader samplers */
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/* fragment shader samplers */
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@@ -77,6 +77,34 @@ llvmpipe_bind_sampler_states(struct pipe_context *pipe,
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}
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}
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void
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llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
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unsigned num_samplers,
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void **samplers)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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unsigned i;
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assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
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/* Check for no-op */
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if (num_samplers == llvmpipe->num_vertex_samplers &&
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!memcmp(llvmpipe->vertex_samplers, samplers, num_samplers * sizeof(void *)))
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return;
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draw_flush(llvmpipe->draw);
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for (i = 0; i < num_samplers; ++i)
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llvmpipe->vertex_samplers[i] = samplers[i];
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for (i = num_samplers; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
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llvmpipe->vertex_samplers[i] = NULL;
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llvmpipe->num_vertex_samplers = num_samplers;
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llvmpipe->dirty |= LP_NEW_SAMPLER;
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}
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void
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void
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llvmpipe_set_sampler_textures(struct pipe_context *pipe,
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llvmpipe_set_sampler_textures(struct pipe_context *pipe,
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unsigned num, struct pipe_texture **texture)
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unsigned num, struct pipe_texture **texture)
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@@ -116,6 +144,37 @@ llvmpipe_set_sampler_textures(struct pipe_context *pipe,
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}
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}
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void
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llvmpipe_set_vertex_sampler_textures(struct pipe_context *pipe,
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unsigned num_textures,
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struct pipe_texture **textures)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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uint i;
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assert(num_textures <= PIPE_MAX_VERTEX_SAMPLERS);
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/* Check for no-op */
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if (num_textures == llvmpipe->num_vertex_textures &&
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!memcmp(llvmpipe->vertex_textures, textures, num_textures * sizeof(struct pipe_texture *))) {
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return;
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}
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draw_flush(llvmpipe->draw);
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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struct pipe_texture *tex = i < num_textures ? textures[i] : NULL;
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pipe_texture_reference(&llvmpipe->vertex_textures[i], tex);
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lp_tex_tile_cache_set_texture(llvmpipe->vertex_tex_cache[i], tex);
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}
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llvmpipe->num_vertex_textures = num_textures;
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llvmpipe->dirty |= LP_NEW_TEXTURE;
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}
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void
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void
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llvmpipe_delete_sampler_state(struct pipe_context *pipe,
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llvmpipe_delete_sampler_state(struct pipe_context *pipe,
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void *sampler)
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void *sampler)
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