mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -185,3 +185,30 @@ _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
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return -1;
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}
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unsigned
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_mesa_count_active_attribs(struct gl_shader_program *shProg)
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{
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if (!shProg->LinkStatus
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|| shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
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return 0;
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}
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exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
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unsigned i = 0;
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foreach_list(node, ir) {
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const ir_variable *const var = ((ir_instruction *) node)->as_variable();
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if (var == NULL
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|| var->mode != ir_var_in
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|| var->location == -1
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|| var->location < VERT_ATTRIB_GENERIC0)
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continue;
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i++;
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}
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return i;
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}
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