intel: Use the new "ctx" local variable I just added some more.
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -991,7 +991,7 @@ intelMakeCurrent(__DRIcontext * driContextPriv,
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}
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}
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intel_prepare_render(intel);
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intel_prepare_render(intel);
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_mesa_make_current(&intel->ctx, fb, readFb);
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_mesa_make_current(ctx, fb, readFb);
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intel_gles3_srgb_workaround(intel, ctx->WinSysDrawBuffer);
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intel_gles3_srgb_workaround(intel, ctx->WinSysDrawBuffer);
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intel_gles3_srgb_workaround(intel, ctx->WinSysReadBuffer);
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intel_gles3_srgb_workaround(intel, ctx->WinSysReadBuffer);
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@@ -1000,7 +1000,7 @@ intelMakeCurrent(__DRIcontext * driContextPriv,
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* is NULL at that point. We can't call _mesa_makecurrent()
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* is NULL at that point. We can't call _mesa_makecurrent()
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* first, since we need the buffer size for the initial
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* first, since we need the buffer size for the initial
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* viewport. So just call intel_draw_buffer() again here. */
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* viewport. So just call intel_draw_buffer() again here. */
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intel_draw_buffer(&intel->ctx);
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intel_draw_buffer(ctx);
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}
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}
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else {
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else {
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_mesa_make_current(NULL, NULL, NULL);
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_mesa_make_current(NULL, NULL, NULL);
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