d3d12: explicitly advertise index buffer format support
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11132>
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@@ -541,9 +541,12 @@ d3d12_is_format_supported(struct pipe_screen *pscreen,
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!(fmt_info.Support1 & D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER))
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return false;
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if (bind & PIPE_BIND_INDEX_BUFFER &&
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!(fmt_info.Support1 & D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER))
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if (bind & PIPE_BIND_INDEX_BUFFER) {
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if (format != PIPE_FORMAT_R8_UINT &&
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format != PIPE_FORMAT_R16_UINT &&
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format != PIPE_FORMAT_R32_UINT)
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return false;
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}
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if (sample_count > 0)
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return false;
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