d3d12: explicitly advertise index buffer format support

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11132>
This commit is contained in:
Mike Blumenkrantz
2021-06-02 07:05:35 -04:00
committed by Marge Bot
parent aea35a5ac2
commit c011e6061d

View File

@@ -541,9 +541,12 @@ d3d12_is_format_supported(struct pipe_screen *pscreen,
!(fmt_info.Support1 & D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER))
return false;
if (bind & PIPE_BIND_INDEX_BUFFER &&
!(fmt_info.Support1 & D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER))
return false;
if (bind & PIPE_BIND_INDEX_BUFFER) {
if (format != PIPE_FORMAT_R8_UINT &&
format != PIPE_FORMAT_R16_UINT &&
format != PIPE_FORMAT_R32_UINT)
return false;
}
if (sample_count > 0)
return false;