intel: Factor region updates out of intel_update_wrapper

... and into new function intel_update_tex_wrapper_regions.

This prevents code duplication in the next commit.

Also add a note explaining that the hiz region is broken for mipmapped
depth textures.

Signed-off-by: Chad Versace <chad@chad-versace.us>
This commit is contained in:
Chad Versace
2011-06-22 16:08:49 -07:00
parent d09704b4e9
commit bffae4c9cd

View File

@@ -497,6 +497,10 @@ intel_framebuffer_renderbuffer(struct gl_context * ctx,
intel_draw_buffer(ctx, fb);
}
static bool
intel_update_tex_wrapper_regions(struct intel_context *intel,
struct intel_renderbuffer *irb,
struct intel_texture_image *intel_image);
static GLboolean
intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
@@ -523,6 +527,20 @@ intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
return intel_update_tex_wrapper_regions(intel, irb, intel_image);
}
/**
* FIXME: The handling of the hiz region is broken for mipmapped depth textures
* FIXME: because intel_finalize_mipmap_tree is unaware of it.
*/
static bool
intel_update_tex_wrapper_regions(struct intel_context *intel,
struct intel_renderbuffer *irb,
struct intel_texture_image *intel_image)
{
struct gl_texture_image *texImage = &intel_image->base;
/* Point the renderbuffer's region to the texture's region. */
if (irb->region != intel_image->mt->region) {
intel_region_release(&irb->region);