radv: remove vs_common_out:export_prim_id

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13062>
This commit is contained in:
Samuel Pitoiset
2021-09-27 14:35:54 +02:00
committed by Marge Bot
parent 4a6d119309
commit bff052d6f5
4 changed files with 22 additions and 23 deletions

View File

@@ -2865,22 +2865,27 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
radv_nir_shader_info_pass(pipeline->device, nir[MESA_SHADER_FRAGMENT], pipeline->layout,
&keys[MESA_SHADER_FRAGMENT], &infos[MESA_SHADER_FRAGMENT]);
assert(pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE);
if (infos[MESA_SHADER_FRAGMENT].ps.prim_id_input) {
if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_VERTEX) {
infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id = true;
} else if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_TESS_EVAL) {
infos[MESA_SHADER_TESS_EVAL].tes.outinfo.export_prim_id = true;
} else {
assert(pipeline->graphics.last_vgt_api_stage == MESA_SHADER_GEOMETRY);
}
}
/* TODO: These are no longer used as keys we should refactor this */
keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
infos[MESA_SHADER_FRAGMENT].ps.prim_id_input;
keys[MESA_SHADER_VERTEX].vs_common_out.export_clip_dists =
!!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls;
keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_prim_id =
infos[MESA_SHADER_FRAGMENT].ps.prim_id_input;
keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_clip_dists =
!!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls;
/* NGG passthrough mode can't be enabled for vertex shaders
* that export the primitive ID.
*
* TODO: I should really refactor the keys logic.
*/
if (nir[MESA_SHADER_VERTEX] && keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id) {
if (nir[MESA_SHADER_VERTEX] && infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id) {
keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg_passthrough = false;
}