mesa: add new enum MAX_UNIFORM_LOCATIONS

Patch adds new implementation dependent value required by the
GL_ARB_explicit_uniform_location extension. Default value for user
assignable locations is calculated as sum of MaxUniformComponents
for each stage.

v2: fix descriptor in get_hash_params.py (Petri)
v3: simpler formula for calculating initial value (Ian)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Tapani Pälli
2014-05-05 07:55:34 +03:00
parent d1a64aad16
commit bfe42ddd99
5 changed files with 12 additions and 0 deletions

View File

@@ -610,6 +610,10 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxUniformBlockSize = 16384;
ctx->Const.UniformBufferOffsetAlignment = 1;
/* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
ctx->Const.MaxUserAssignableUniformLocations =
4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
for (i = 0; i < MESA_SHADER_STAGES; i++)
init_program_limits(ctx, i, &ctx->Const.Program[i]);

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@@ -395,6 +395,7 @@ EXTRA_EXT(ARB_compute_shader);
EXTRA_EXT(ARB_gpu_shader5);
EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
EXTRA_EXT(INTEL_performance_query);
EXTRA_EXT(ARB_explicit_uniform_location);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {

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@@ -480,6 +480,7 @@ descriptor=[
[ "MAX_LIST_NESTING", "CONST(MAX_LIST_NESTING), NO_EXTRA" ],
[ "MAX_NAME_STACK_DEPTH", "CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA" ],
[ "MAX_PIXEL_MAP_TABLE", "CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA" ],
[ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ],
[ "NAME_STACK_DEPTH", "CONTEXT_INT(Select.NameStackDepth), NO_EXTRA" ],
[ "PACK_LSB_FIRST", "CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA" ],
[ "PACK_SWAP_BYTES", "CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA" ],

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@@ -3323,6 +3323,11 @@ struct gl_constants
GLuint UniformBufferOffsetAlignment;
/** @} */
/**
* GL_ARB_explicit_uniform_location
*/
GLuint MaxUserAssignableUniformLocations;
/** GL_ARB_geometry_shader4 */
GLuint MaxGeometryOutputVertices;
GLuint MaxGeometryTotalOutputComponents;

View File

@@ -787,6 +787,7 @@ const struct enum_info everything[] = {
{ 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_ARB" },
{ 0x8257, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" },
{ 0x8261, "GL_NO_RESET_NOTIFICATION_ARB" },
{ 0x826E, "GL_MAX_UNIFORM_LOCATIONS" },
{ 0x82DF, "GL_TEXTURE_IMMUTABLE_LEVELS" },
{ 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" },
{ 0x8363, "GL_UNSIGNED_SHORT_5_6_5" },