mesa: add new enum MAX_UNIFORM_LOCATIONS
Patch adds new implementation dependent value required by the GL_ARB_explicit_uniform_location extension. Default value for user assignable locations is calculated as sum of MaxUniformComponents for each stage. v2: fix descriptor in get_hash_params.py (Petri) v3: simpler formula for calculating initial value (Ian) Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -610,6 +610,10 @@ _mesa_init_constants(struct gl_context *ctx)
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ctx->Const.MaxUniformBlockSize = 16384;
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ctx->Const.UniformBufferOffsetAlignment = 1;
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/* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
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ctx->Const.MaxUserAssignableUniformLocations =
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4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
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for (i = 0; i < MESA_SHADER_STAGES; i++)
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init_program_limits(ctx, i, &ctx->Const.Program[i]);
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@@ -395,6 +395,7 @@ EXTRA_EXT(ARB_compute_shader);
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EXTRA_EXT(ARB_gpu_shader5);
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EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
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EXTRA_EXT(INTEL_performance_query);
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EXTRA_EXT(ARB_explicit_uniform_location);
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static const int
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extra_ARB_color_buffer_float_or_glcore[] = {
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@@ -480,6 +480,7 @@ descriptor=[
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[ "MAX_LIST_NESTING", "CONST(MAX_LIST_NESTING), NO_EXTRA" ],
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[ "MAX_NAME_STACK_DEPTH", "CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA" ],
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[ "MAX_PIXEL_MAP_TABLE", "CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA" ],
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[ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ],
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[ "NAME_STACK_DEPTH", "CONTEXT_INT(Select.NameStackDepth), NO_EXTRA" ],
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[ "PACK_LSB_FIRST", "CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA" ],
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[ "PACK_SWAP_BYTES", "CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA" ],
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@@ -3323,6 +3323,11 @@ struct gl_constants
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GLuint UniformBufferOffsetAlignment;
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/** @} */
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/**
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* GL_ARB_explicit_uniform_location
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*/
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GLuint MaxUserAssignableUniformLocations;
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/** GL_ARB_geometry_shader4 */
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GLuint MaxGeometryOutputVertices;
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GLuint MaxGeometryTotalOutputComponents;
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@@ -787,6 +787,7 @@ const struct enum_info everything[] = {
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{ 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_ARB" },
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{ 0x8257, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" },
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{ 0x8261, "GL_NO_RESET_NOTIFICATION_ARB" },
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{ 0x826E, "GL_MAX_UNIFORM_LOCATIONS" },
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{ 0x82DF, "GL_TEXTURE_IMMUTABLE_LEVELS" },
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{ 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" },
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{ 0x8363, "GL_UNSIGNED_SHORT_5_6_5" },
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