i965: Skip IR annotations with INTEL_DEBUG=noann.

Running shader-db with INTEL_DEBUG=noann reduces the runtime
from ~90 to ~80 seconds on my machine. It also reduces the disk space
consumed by the .out files from 660 MB (676 on disk) to 343 MB (358 on
disk).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Matt Turner
2014-05-22 16:30:07 -07:00
parent 55bd8b8b66
commit bfcf6a665b
3 changed files with 6 additions and 2 deletions

View File

@@ -794,8 +794,10 @@ void annotate(struct brw_context *brw,
struct annotation *ann = &annotation->ann[annotation->ann_count++];
ann->offset = offset;
if ((INTEL_DEBUG & DEBUG_NO_ANNOTATION) == 0) {
ann->ir = inst->ir;
ann->annotation = inst->annotation;
}
if (cfg->blocks[annotation->cur_block]->start == inst) {
ann->block_start = cfg->blocks[annotation->cur_block];

View File

@@ -65,6 +65,7 @@ static const struct dri_debug_control debug_control[] = {
{ "blorp", DEBUG_BLORP },
{ "nodualobj", DEBUG_NO_DUAL_OBJECT_GS },
{ "optimizer", DEBUG_OPTIMIZER },
{ "noann", DEBUG_NO_ANNOTATION },
{ NULL, 0 }
};

View File

@@ -61,6 +61,7 @@ extern uint64_t INTEL_DEBUG;
#define DEBUG_VUE 0x40000000
#define DEBUG_NO_DUAL_OBJECT_GS 0x80000000
#define DEBUG_OPTIMIZER 0x100000000
#define DEBUG_NO_ANNOTATION 0x200000000
#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "INTEL-MESA"