mesa: Use assert() instead of ASSERT wrapper.

Acked-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Matt Turner
2015-02-20 20:18:47 -08:00
parent 52049f8fd8
commit bfcdb84383
131 changed files with 732 additions and 743 deletions

View File

@@ -58,9 +58,9 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
/* state[1] is either 0=front or 1=back side */
const GLuint face = (GLuint) state[1];
const struct gl_material *mat = &ctx->Light.Material;
ASSERT(face == 0 || face == 1);
assert(face == 0 || face == 1);
/* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */
ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
assert(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
/* XXX we could get rid of this switch entirely with a little
* work in arbprogparse.c's parse_state_single_item().
*/
@@ -170,7 +170,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
const GLuint ln = (GLuint) state[1];
const GLuint face = (GLuint) state[2];
GLint i;
ASSERT(face == 0 || face == 1);
assert(face == 0 || face == 1);
switch (state[3]) {
case STATE_AMBIENT:
for (i = 0; i < 3; i++) {
@@ -295,8 +295,8 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
const gl_state_index modifier = state[4];
const GLfloat *m;
GLuint row, i;
ASSERT(firstRow < 4);
ASSERT(lastRow < 4);
assert(firstRow < 4);
assert(lastRow < 4);
if (mat == STATE_MODELVIEW_MATRIX) {
matrix = ctx->ModelviewMatrixStack.Top;
}
@@ -307,11 +307,11 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
matrix = &ctx->_ModelProjectMatrix;
}
else if (mat == STATE_TEXTURE_MATRIX) {
ASSERT(index < Elements(ctx->TextureMatrixStack));
assert(index < Elements(ctx->TextureMatrixStack));
matrix = ctx->TextureMatrixStack[index].Top;
}
else if (mat == STATE_PROGRAM_MATRIX) {
ASSERT(index < Elements(ctx->ProgramMatrixStack));
assert(index < Elements(ctx->ProgramMatrixStack));
matrix = ctx->ProgramMatrixStack[index].Top;
}
else {