glsl: fix lower jumps for nested non-void returns
Fixes the case were a loop contains a return and the loop is nested inside an if. Reviewed-by: Roland Scheidegger <sroland@vmware.com> https://bugs.freedesktop.org/show_bug.cgi?id=100303
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@@ -628,7 +628,10 @@ def test_lower_return_non_void_at_end_of_loop():
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loop(assign_x('a', const_float(1)) +
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lowered_return_simple(const_float(2)) +
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break_()) +
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if_not_return_flag(assign_x('b', const_float(3)) +
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if_return_flag(assign_x('return_value', '(var_ref return_value)') +
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assign_x('return_flag', const_bool(1)) +
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assign_x('execute_flag', const_bool(0)),
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assign_x('b', const_float(3)) +
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lowered_return(const_float(4))) +
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final_return()
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))
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