Still need 'DD_TRI_CULL_FRONT_BACK'

This commit is contained in:
Keith Whitwell
2001-01-08 17:42:13 +00:00
parent d7fc376de8
commit bfa023921c

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.53 2000/12/26 05:09:29 keithw Exp $ */ /* $Id: state.c,v 1.54 2001/01/08 17:42:13 keithw Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -501,8 +501,8 @@ update_polygon( GLcontext *ctx )
{ {
ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
/* if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) */ if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
/* ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; */ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
/* Any Polygon offsets enabled? */ /* Any Polygon offsets enabled? */
ctx->Polygon._OffsetAny = GL_FALSE; ctx->Polygon._OffsetAny = GL_FALSE;