Still need 'DD_TRI_CULL_FRONT_BACK'
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.53 2000/12/26 05:09:29 keithw Exp $ */
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/* $Id: state.c,v 1.54 2001/01/08 17:42:13 keithw Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -501,8 +501,8 @@ update_polygon( GLcontext *ctx )
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{
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{
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ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
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ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
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/* if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) */
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if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
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/* ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; */
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ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
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/* Any Polygon offsets enabled? */
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/* Any Polygon offsets enabled? */
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ctx->Polygon._OffsetAny = GL_FALSE;
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ctx->Polygon._OffsetAny = GL_FALSE;
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