intel/isl: Add support for emitting depth/stencil/hiz
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
199
src/intel/isl/isl_emit_depth_stencil.c
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199
src/intel/isl/isl_emit_depth_stencil.c
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/*
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* Copyright 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <stdint.h>
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#define __gen_address_type uint64_t
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#define __gen_user_data void
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static inline uint64_t
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__gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta)
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{
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return addr + delta;
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}
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "isl_priv.h"
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#define __PASTE2(x, y) x ## y
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#define __PASTE(x, y) __PASTE2(x, y)
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#define isl_genX(x) __PASTE(isl_, genX(x))
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static const uint32_t isl_to_gen_ds_surftype [] = {
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#if GEN_GEN >= 9
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/* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
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*
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* "If depth/stencil is enabled with 1D render target, depth/stencil
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* surface type needs to be set to 2D surface type and height set to 1.
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* Depth will use (legacy) TileY and stencil will use TileW. For this
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* case only, the Surface Type of the depth buffer can be 2D while the
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* Surface Type of the render target(s) are 1D, representing an
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* exception to a programming note above.
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*/
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[ISL_SURF_DIM_1D] = SURFTYPE_2D,
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#else
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[ISL_SURF_DIM_1D] = SURFTYPE_1D,
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#endif
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[ISL_SURF_DIM_2D] = SURFTYPE_2D,
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[ISL_SURF_DIM_3D] = SURFTYPE_3D,
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};
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void
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isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
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const struct isl_depth_stencil_hiz_emit_info *restrict info)
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{
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struct GENX(3DSTATE_DEPTH_BUFFER) db = {
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GENX(3DSTATE_DEPTH_BUFFER_header),
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};
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if (info->depth_surf) {
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db.SurfaceType = isl_to_gen_ds_surftype[info->depth_surf->dim];
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db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf);
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db.Width = info->depth_surf->logical_level0_px.width - 1;
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db.Height = info->depth_surf->logical_level0_px.height - 1;
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} else if (info->stencil_surf) {
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db.SurfaceType = isl_to_gen_ds_surftype[info->stencil_surf->dim];
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db.SurfaceFormat = D32_FLOAT;
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db.Width = info->stencil_surf->logical_level0_px.width - 1;
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db.Height = info->stencil_surf->logical_level0_px.height - 1;
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} else {
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db.SurfaceType = SURFTYPE_NULL;
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db.SurfaceFormat = D32_FLOAT;
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}
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if (info->depth_surf || info->stencil_surf) {
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/* These are based entirely on the view */
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db.Depth = db.RenderTargetViewExtent = info->view->array_len - 1;
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db.LOD = info->view->base_level;
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db.MinimumArrayElement = info->view->base_array_layer;
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}
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if (info->depth_surf) {
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#if GEN_GEN >= 7
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db.DepthWriteEnable = true;
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#endif
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db.SurfaceBaseAddress = info->depth_address;
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#if GEN_GEN >= 6
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db.DepthBufferMOCS = info->mocs;
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#endif
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#if GEN_GEN <= 6
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db.TiledSurface = info->depth_surf->tiling != ISL_TILING_LINEAR;
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db.TileWalk = info->depth_surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
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TILEWALK_XMAJOR;
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db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
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#endif
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db.SurfacePitch = info->depth_surf->row_pitch - 1;
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#if GEN_GEN >= 8
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db.SurfaceQPitch =
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isl_surf_get_array_pitch_el_rows(info->depth_surf) >> 2;
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#endif
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}
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#if GEN_GEN >= 6
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struct GENX(3DSTATE_STENCIL_BUFFER) sb = {
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GENX(3DSTATE_STENCIL_BUFFER_header),
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};
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#else
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# define sb db
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#endif
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if (info->stencil_surf) {
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#if GEN_GEN >= 7
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db.StencilWriteEnable = true;
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#endif
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#if GEN_GEN >= 8 || GEN_IS_HASWELL
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sb.StencilBufferEnable = true;
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#endif
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sb.SurfaceBaseAddress = info->stencil_address;
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#if GEN_GEN >= 6
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sb.StencilBufferMOCS = info->mocs;
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#endif
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sb.SurfacePitch = info->stencil_surf->row_pitch - 1;
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#if GEN_GEN >= 8
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sb.SurfaceQPitch =
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isl_surf_get_array_pitch_el_rows(info->stencil_surf) >> 2;
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#endif
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}
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#if GEN_GEN >= 6
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struct GENX(3DSTATE_HIER_DEPTH_BUFFER) hiz = {
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GENX(3DSTATE_HIER_DEPTH_BUFFER_header),
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};
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struct GENX(3DSTATE_CLEAR_PARAMS) clear = {
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GENX(3DSTATE_CLEAR_PARAMS_header),
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};
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assert(info->hiz_usage == ISL_AUX_USAGE_NONE ||
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info->hiz_usage == ISL_AUX_USAGE_HIZ);
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if (info->hiz_usage == ISL_AUX_USAGE_HIZ) {
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db.HierarchicalDepthBufferEnable = true;
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#if GEN_GEN == 5 || GEN_GEN == 6
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db.SeparateStencilBufferEnable = true;
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#endif
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hiz.SurfaceBaseAddress = info->hiz_address;
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hiz.HierarchicalDepthBufferMOCS = info->mocs;
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hiz.SurfacePitch = info->hiz_surf->row_pitch - 1;
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#if GEN_GEN >= 8
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/* From the SKL PRM Vol2a:
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*
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* The interpretation of this field is dependent on Surface Type
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* as follows:
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* - SURFTYPE_1D: distance in pixels between array slices
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* - SURFTYPE_2D/CUBE: distance in rows between array slices
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* - SURFTYPE_3D: distance in rows between R - slices
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*
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* Unfortunately, the docs aren't 100% accurate here. They fail to
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* mention that the 1-D rule only applies to linear 1-D images.
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* Since depth and HiZ buffers are always tiled, they are treated as
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* 2-D images. Prior to Sky Lake, this field is always in rows.
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*/
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hiz.SurfaceQPitch =
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isl_surf_get_array_pitch_sa_rows(info->hiz_surf) >> 2;
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#endif
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clear.DepthClearValueValid = true;
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clear.DepthClearValue = info->depth_clear_value;
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}
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#endif /* GEN_GEN >= 6 */
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/* Pack everything into the batch */
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uint32_t *dw = batch;
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GENX(3DSTATE_DEPTH_BUFFER_pack)(NULL, dw, &db);
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dw += GENX(3DSTATE_DEPTH_BUFFER_length);
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#if GEN_GEN >= 6
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GENX(3DSTATE_STENCIL_BUFFER_pack)(NULL, dw, &sb);
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dw += GENX(3DSTATE_STENCIL_BUFFER_length);
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GENX(3DSTATE_HIER_DEPTH_BUFFER_pack)(NULL, dw, &hiz);
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dw += GENX(3DSTATE_HIER_DEPTH_BUFFER_length);
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GENX(3DSTATE_CLEAR_PARAMS_pack)(NULL, dw, &clear);
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dw += GENX(3DSTATE_CLEAR_PARAMS_length);
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#endif
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}
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