asahi: Clang-format the twiddled tests

There are no outstanding commits to these files in any branch, so they don't
need to be considered for the rebasing script. That said, they are massive and
bottleneck the rebasing script, so we'll want to split them out to keep rebasing
efficient.

(Nominally I should make the rebasing script less stupid but with these files
ignored it works pretty well.)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20434>
This commit is contained in:
Alyssa Rosenzweig
2022-12-27 17:34:58 -05:00
committed by Marge Bot
parent c4c4f0502b
commit bf93fd46e2
2 changed files with 12 additions and 10 deletions

View File

@@ -14329,9 +14329,10 @@ TEST(CompTwiddled, SizeTests)
ail_make_miptree(&layout);
EXPECT_EQ(layout.size_B, test.size) <<
test.width << "x" << test.height << "x" << test.depth << " " << (int)test.levels <<
"L " << util_format_short_name(test.format) <<
" compressed texture has wrong allocation size, off by " << ((int)layout.size_B - (int)test.size);
EXPECT_EQ(layout.size_B, test.size)
<< test.width << "x" << test.height << "x" << test.depth << " "
<< (int)test.levels << "L " << util_format_short_name(test.format)
<< " compressed texture has wrong allocation size, off by "
<< ((int)layout.size_B - (int)test.size);
}
}

View File

@@ -7,8 +7,8 @@
#include "layout.h"
/*
* Test uncompressed texture sizes. All test cases in this file are extracted from
* texture structure dumps in Metal.
* Test uncompressed texture sizes. All test cases in this file are extracted
* from texture structure dumps in Metal.
*/
struct sizetest {
enum pipe_format format;
@@ -4766,9 +4766,10 @@ TEST(UncompTwiddled, SizeTests)
ail_make_miptree(&layout);
EXPECT_EQ(layout.size_B, test.size) <<
test.width << "x" << test.height << "x" << test.depth << " " << (int)test.levels <<
"L " << util_format_short_name(test.format) <<
" uncompressed texture has wrong allocation size, off by " << ((int)layout.size_B - (int)test.size);
EXPECT_EQ(layout.size_B, test.size)
<< test.width << "x" << test.height << "x" << test.depth << " "
<< (int)test.levels << "L " << util_format_short_name(test.format)
<< " uncompressed texture has wrong allocation size, off by "
<< ((int)layout.size_B - (int)test.size);
}
}