glsl: fix gl_CullDistance lowering from float[8] to vec4[2]
Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7152
Fixes: ad355652c2
("glsl: Extend lowering pass for gl_ClipDistance to support other arrays")
Signed-off-by: Oleksii Bozhenko oleksii.bozhenko@globallogic.com
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21810>
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@@ -686,10 +686,8 @@ xfb_decl_find_candidate(struct xfb_decl *xfb_decl,
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name = xfb_decl->var_name;
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break;
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case clip_distance:
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name = "gl_ClipDistanceMESA";
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break;
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case cull_distance:
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name = "gl_CullDistanceMESA";
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name = "gl_ClipDistanceMESA";
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break;
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case tess_level_outer:
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name = "gl_TessLevelOuterMESA";
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