mesa: pass correct constant type to _mesa_fetch_state()

Fixes assorted warnings about float vs. gl_constant_value pointers.
This commit is contained in:
Brian Paul
2011-08-04 16:01:27 -06:00
parent 324857599b
commit bf8d06c518

View File

@@ -1111,7 +1111,7 @@ _mesa_load_state_parameters(struct gl_context *ctx,
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
_mesa_fetch_state(ctx,
paramList->Parameters[i].StateIndexes,
paramList->ParameterValues[i]);
&paramList->ParameterValues[i][0].f);
}
}
}