mesa: pass correct constant type to _mesa_fetch_state()
Fixes assorted warnings about float vs. gl_constant_value pointers.
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@@ -1111,7 +1111,7 @@ _mesa_load_state_parameters(struct gl_context *ctx,
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if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
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_mesa_fetch_state(ctx,
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paramList->Parameters[i].StateIndexes,
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paramList->ParameterValues[i]);
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¶mList->ParameterValues[i][0].f);
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}
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}
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}
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