Revert "Revert "radv: fallback to an in-memory cache when no pipline cache is provided""

I tested this 10 times with
./deqp-vk --deqp-case=dEQP-VK.texture.filtering.3d.formats.r4g4b4a4*

and one full run of CTS, seems the issue is gone.

Also reduces CTS runtime by 30% or so.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Bas Nieuwenhuizen
2017-09-25 05:47:25 +02:00
parent bb66af95a7
commit bf0397b6f5
3 changed files with 15 additions and 8 deletions

View File

@@ -153,7 +153,8 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
if (pipeline->gs_copy_shader) {
pipeline->gs_copy_shader =
radv_pipeline_cache_insert_shader(cache,
radv_pipeline_cache_insert_shader(pipeline->device,
cache,
gs_copy_sha1,
pipeline->gs_copy_shader,
gs_copy_code,
@@ -166,8 +167,10 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
ralloc_free(nir);
if (variant)
variant = radv_pipeline_cache_insert_shader(cache, sha1, variant,
code, code_size);
variant = radv_pipeline_cache_insert_shader(pipeline->device,
cache, sha1,
variant, code,
code_size);
if (code)
free(code);
@@ -290,11 +293,11 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
ralloc_free(tcs_nir);
if (tes_variant)
tes_variant = radv_pipeline_cache_insert_shader(cache, tes_sha1, tes_variant,
tes_variant = radv_pipeline_cache_insert_shader(pipeline->device, cache, tes_sha1, tes_variant,
tes_code, tes_code_size);
if (tcs_variant)
tcs_variant = radv_pipeline_cache_insert_shader(cache, tcs_sha1, tcs_variant,
tcs_variant = radv_pipeline_cache_insert_shader(pipeline->device, cache, tcs_sha1, tcs_variant,
tcs_code, tcs_code_size);
if (tes_code)