v3d: Implement noperspective varyings on V3D 4.x.
Fixes a bunch of piglit interpolation tests, and reduces my concern about some MSAA blit shaders with noperspective varyings.
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@@ -668,7 +668,7 @@
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<packet code="100" name="Non-perspective Flags" min_ver="41">
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<field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
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<field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
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<field name="Action for Non-perspectivey Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
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<field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
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<field name="Varying offset V0" size="4" start="0" type="uint"/>
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</packet>
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@@ -443,9 +443,7 @@ emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
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return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
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}
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case INTERP_MODE_NOPERSPECTIVE:
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/* C appears after the mov from the varying.
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XXX: improve ldvary setup.
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*/
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BITSET_SET(c->noperspective_flags, i);
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return vir_FADD(c, vir_MOV(c, vary), r5);
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case INTERP_MODE_FLAT:
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BITSET_SET(c->flat_shade_flags, i);
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@@ -476,6 +476,8 @@ struct v3d_compile {
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*/
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uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
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uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
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uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
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bool uses_center_w;
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@@ -659,6 +661,8 @@ struct v3d_fs_prog_data {
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*/
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uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
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uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
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uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
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bool writes_z;
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@@ -759,6 +759,9 @@ v3d_set_fs_prog_data_inputs(struct v3d_compile *c,
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if (BITSET_TEST(c->flat_shade_flags, i))
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prog_data->flat_shade_flags[i / 24] |= 1 << (i % 24);
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if (BITSET_TEST(c->noperspective_flags, i))
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prog_data->noperspective_flags[i / 24] |= 1 << (i % 24);
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if (BITSET_TEST(c->centroid_flags, i))
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prog_data->centroid_flags[i / 24] |= 1 << (i % 24);
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}
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@@ -81,6 +81,7 @@ void v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo);
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#define VC5_DIRTY_STREAMOUT (1 << 27)
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#define VC5_DIRTY_OQ (1 << 28)
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#define VC5_DIRTY_CENTROID_FLAGS (1 << 29)
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#define VC5_DIRTY_NOPERSPECTIVE_FLAGS (1 << 30)
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#define VC5_MAX_FS_INPUTS 64
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@@ -485,6 +485,11 @@ v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode)
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v3d->dirty |= VC5_DIRTY_FLAT_SHADE_FLAGS;
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}
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if (v3d->prog.fs->prog_data.fs->noperspective_flags !=
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old_fs->prog_data.fs->noperspective_flags) {
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v3d->dirty |= VC5_DIRTY_NOPERSPECTIVE_FLAGS;
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}
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if (v3d->prog.fs->prog_data.fs->centroid_flags !=
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old_fs->prog_data.fs->centroid_flags) {
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v3d->dirty |= VC5_DIRTY_CENTROID_FLAGS;
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@@ -327,6 +327,23 @@ emit_flat_shade_flags(struct v3d_job *job,
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}
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#if V3D_VERSION >= 40
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static void
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emit_noperspective_flags(struct v3d_job *job,
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int varying_offset,
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uint32_t varyings,
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enum V3DX(Varying_Flags_Action) lower,
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enum V3DX(Varying_Flags_Action) higher)
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{
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cl_emit(&job->bcl, NON_PERSPECTIVE_FLAGS, flags) {
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flags.varying_offset_v0 = varying_offset;
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flags.non_perspective_flags_for_varyings_v024 = varyings;
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flags.action_for_non_perspective_flags_of_lower_numbered_varyings =
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lower;
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flags.action_for_non_perspective_flags_of_higher_numbered_varyings =
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higher;
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}
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}
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static void
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emit_centroid_flags(struct v3d_job *job,
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int varying_offset,
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@@ -648,6 +665,14 @@ v3dX(emit_state)(struct pipe_context *pctx)
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}
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#if V3D_VERSION >= 40
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if (v3d->dirty & VC5_DIRTY_NOPERSPECTIVE_FLAGS) {
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if (!emit_varying_flags(job,
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v3d->prog.fs->prog_data.fs->noperspective_flags,
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emit_noperspective_flags)) {
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cl_emit(&job->bcl, ZERO_ALL_NON_PERSPECTIVE_FLAGS, flags);
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}
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}
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if (v3d->dirty & VC5_DIRTY_CENTROID_FLAGS) {
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if (!emit_varying_flags(job,
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v3d->prog.fs->prog_data.fs->centroid_flags,
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