mesa: Allow color renderbuffers besides just RGB and RGBA.

We did so already for textures to do ARB_fbo's
GL_ALPHA/GL_LUMINANCE/etc. support and for ARB_texture_rg's GL_RED and
GL_RG, but this path was missed.
This commit is contained in:
Eric Anholt
2011-01-02 18:01:39 -08:00
parent 2d29349c00
commit beac6ee62a

View File

@@ -542,8 +542,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
return; return;
} }
if (format == GL_COLOR) { if (format == GL_COLOR) {
if (baseFormat != GL_RGB && if (!is_legal_color_format(ctx, baseFormat)) {
baseFormat != GL_RGBA) {
att_incomplete("bad renderbuffer color format"); att_incomplete("bad renderbuffer color format");
att->Complete = GL_FALSE; att->Complete = GL_FALSE;
return; return;