mesa: Allow color renderbuffers besides just RGB and RGBA.
We did so already for textures to do ARB_fbo's GL_ALPHA/GL_LUMINANCE/etc. support and for ARB_texture_rg's GL_RED and GL_RG, but this path was missed.
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@@ -542,8 +542,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
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return;
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return;
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}
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}
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if (format == GL_COLOR) {
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if (format == GL_COLOR) {
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if (baseFormat != GL_RGB &&
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if (!is_legal_color_format(ctx, baseFormat)) {
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baseFormat != GL_RGBA) {
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att_incomplete("bad renderbuffer color format");
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att_incomplete("bad renderbuffer color format");
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att->Complete = GL_FALSE;
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att->Complete = GL_FALSE;
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return;
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return;
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