finished up GL_EXT_stencil_two_side
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.91 2002/10/02 22:05:55 brianp Exp $ */
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/* $Id: mtypes.h,v 1.92 2002/10/02 23:24:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1786,6 +1786,10 @@ struct __GLcontextRec {
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GLboolean OcclusionResult; /**< for GL_HP_occlusion_test */
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GLboolean OcclusionResultSaved; /**< for GL_HP_occlusion_test */
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GLuint _Facing; /* This is a hack for 2-sided stencil test. We don't */
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/* have a better way to communicate this value from */
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/* swrast_setup to swrast. */
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/* Z buffer stuff */
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GLuint DepthMax; /**< Max depth buffer value */
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@@ -1,4 +1,4 @@
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/* $Id: s_span.c,v 1.47 2002/09/06 02:56:09 brianp Exp $ */
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/* $Id: s_span.c,v 1.48 2002/10/02 23:24:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -803,8 +803,7 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span)
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_mesa_span_interpolate_z(ctx, span);
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if (ctx->Stencil.Enabled) {
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const GLuint face = 0; /* XXX stencil two side */
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if (!_mesa_stencil_and_ztest_span(ctx, span, face)) {
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if (!_mesa_stencil_and_ztest_span(ctx, span)) {
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span->arrayMask = origArrayMask;
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return;
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}
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@@ -983,8 +982,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span)
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_mesa_span_interpolate_z(ctx, span);
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if (ctx->Stencil.Enabled) {
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const GLuint face = 0; /* XXX stencil two side */
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if (!_mesa_stencil_and_ztest_span(ctx, span, face)) {
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if (!_mesa_stencil_and_ztest_span(ctx, span)) {
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span->interpMask = origInterpMask;
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span->arrayMask = origArrayMask;
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return;
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@@ -1214,8 +1212,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span)
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_mesa_span_interpolate_z(ctx, span);
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if (ctx->Stencil.Enabled) {
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const GLuint face = 0; /* XXX stencil two side */
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if (!_mesa_stencil_and_ztest_span(ctx, span, face)) {
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if (!_mesa_stencil_and_ztest_span(ctx, span)) {
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span->arrayMask = origArrayMask;
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return;
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}
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@@ -1,4 +1,4 @@
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/* $Id: s_stencil.c,v 1.26 2002/09/06 02:56:09 brianp Exp $ */
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/* $Id: s_stencil.c,v 1.27 2002/10/02 23:24:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1006,12 +1006,14 @@ stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span, GLuint face )
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* GL_FALSE = all fragments failed.
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*/
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GLboolean
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_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span, GLuint face)
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_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
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{
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/* span->facing can only be non-zero if using two-sided stencil */
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ASSERT(ctx->Stencil.TestTwoSide || span->facing == 0);
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if (span->arrayMask & SPAN_XY)
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return stencil_and_ztest_pixels(ctx, span, face);
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return stencil_and_ztest_pixels(ctx, span, span->facing);
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else
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return stencil_and_ztest_span(ctx, span, face);
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return stencil_and_ztest_span(ctx, span, span->facing);
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}
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@@ -1,4 +1,4 @@
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/* $Id: s_stencil.h,v 1.8 2002/09/06 02:56:09 brianp Exp $ */
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/* $Id: s_stencil.h,v 1.9 2002/10/02 23:24:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -35,7 +35,7 @@
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extern GLboolean
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_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span, GLuint face);
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_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span);
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@@ -1,4 +1,4 @@
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/* $Id: s_tritemp.h,v 1.38 2002/08/07 15:18:42 brianp Exp $ */
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/* $Id: s_tritemp.h,v 1.39 2002/10/02 23:24:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -215,6 +215,7 @@
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#ifndef DO_OCCLUSION_TEST
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ctx->OcclusionResult = GL_TRUE;
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#endif
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span.facing = ctx->_Facing; /* for 2-sided stencil test */
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/* Edge setup. For a triangle strip these could be reused... */
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{
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@@ -1,4 +1,4 @@
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/* $Id: swrast.h,v 1.27 2002/09/17 15:46:36 brianp Exp $ */
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/* $Id: swrast.h,v 1.28 2002/10/02 23:24:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -147,6 +147,9 @@ struct sw_span {
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/** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
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GLenum primitive;
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/** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
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GLuint facing;
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/**
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* This bitmask (of SPAN_* flags) indicates which of the x/xStep
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* variables are relevant.
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@@ -201,6 +204,7 @@ do { \
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(S).arrayMask = (ARRAY_MASK); \
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(S).start = 0; \
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(S).end = (END); \
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(S).facing = 0; \
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(S).array = SWRAST_CONTEXT(ctx)->span_data; \
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} while (0)
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@@ -1,4 +1,4 @@
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/* $Id: ss_triangle.c,v 1.16 2002/10/02 21:44:08 brianp Exp $ */
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/* $Id: ss_triangle.c,v 1.17 2002/10/02 23:24:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -273,9 +273,15 @@ void _swsetup_choose_trifuncs( GLcontext *ctx )
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if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
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ind |= SS_TWOSIDE_BIT;
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if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
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/* We piggyback the two-sided stencil front/back determination on the
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* unfilled triangle path.
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*/
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if ((ctx->_TriangleCaps & DD_TRI_UNFILLED) ||
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(ctx->Stencil.Enabled && ctx->Stencil.TestTwoSide))
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ind |= SS_UNFILLED_BIT;
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ctx->_Facing = 0;
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if (ctx->Visual.rgbMode)
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ind |= SS_RGBA_BIT;
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@@ -1,4 +1,4 @@
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/* $Id: ss_tritmp.h,v 1.15 2001/09/14 21:36:43 brianp Exp $ */
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/* $Id: ss_tritmp.h,v 1.16 2002/10/02 23:24:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -54,6 +54,7 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
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if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
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{
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facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
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ctx->_Facing = facing; /* for 2-sided stencil test */
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if (IND & SS_UNFILLED_BIT)
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mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
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