anv: clean up VkPhysicalDeviceFeatures list
Remove duplicate .alphaToOne, add missing .shaderResourceMinLod, and reorder a few entries to match their vulkan.h order. All the sparse features are still left out entirely. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@@ -467,18 +467,18 @@ void anv_GetPhysicalDeviceFeatures(
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.shaderImageGatherExtended = false,
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.shaderImageGatherExtended = false,
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.shaderStorageImageExtendedFormats = true,
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.shaderStorageImageExtendedFormats = true,
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.shaderStorageImageMultisample = false,
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.shaderStorageImageMultisample = false,
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.shaderStorageImageReadWithoutFormat = false,
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.shaderStorageImageWriteWithoutFormat = true,
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.shaderUniformBufferArrayDynamicIndexing = true,
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.shaderUniformBufferArrayDynamicIndexing = true,
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.shaderSampledImageArrayDynamicIndexing = true,
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.shaderSampledImageArrayDynamicIndexing = true,
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.shaderStorageBufferArrayDynamicIndexing = true,
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.shaderStorageBufferArrayDynamicIndexing = true,
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.shaderStorageImageArrayDynamicIndexing = true,
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.shaderStorageImageArrayDynamicIndexing = true,
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.shaderStorageImageReadWithoutFormat = false,
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.shaderStorageImageWriteWithoutFormat = true,
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.shaderClipDistance = true,
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.shaderClipDistance = true,
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.shaderCullDistance = true,
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.shaderCullDistance = true,
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.shaderFloat64 = false,
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.shaderFloat64 = false,
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.shaderInt64 = false,
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.shaderInt64 = false,
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.shaderInt16 = false,
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.shaderInt16 = false,
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.alphaToOne = true,
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.shaderResourceMinLod = false,
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.variableMultisampleRate = false,
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.variableMultisampleRate = false,
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.inheritedQueries = false,
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.inheritedQueries = false,
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};
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};
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