anv: clean up VkPhysicalDeviceFeatures list

Remove duplicate .alphaToOne, add missing .shaderResourceMinLod, and
reorder a few entries to match their vulkan.h order. All the sparse
features are still left out entirely.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Ilia Mirkin
2016-11-27 17:39:52 -05:00
parent 550cd272b4
commit be92b3f49d

View File

@@ -467,18 +467,18 @@ void anv_GetPhysicalDeviceFeatures(
.shaderImageGatherExtended = false, .shaderImageGatherExtended = false,
.shaderStorageImageExtendedFormats = true, .shaderStorageImageExtendedFormats = true,
.shaderStorageImageMultisample = false, .shaderStorageImageMultisample = false,
.shaderStorageImageReadWithoutFormat = false,
.shaderStorageImageWriteWithoutFormat = true,
.shaderUniformBufferArrayDynamicIndexing = true, .shaderUniformBufferArrayDynamicIndexing = true,
.shaderSampledImageArrayDynamicIndexing = true, .shaderSampledImageArrayDynamicIndexing = true,
.shaderStorageBufferArrayDynamicIndexing = true, .shaderStorageBufferArrayDynamicIndexing = true,
.shaderStorageImageArrayDynamicIndexing = true, .shaderStorageImageArrayDynamicIndexing = true,
.shaderStorageImageReadWithoutFormat = false,
.shaderStorageImageWriteWithoutFormat = true,
.shaderClipDistance = true, .shaderClipDistance = true,
.shaderCullDistance = true, .shaderCullDistance = true,
.shaderFloat64 = false, .shaderFloat64 = false,
.shaderInt64 = false, .shaderInt64 = false,
.shaderInt16 = false, .shaderInt16 = false,
.alphaToOne = true, .shaderResourceMinLod = false,
.variableMultisampleRate = false, .variableMultisampleRate = false,
.inheritedQueries = false, .inheritedQueries = false,
}; };