mesa: Don't set shaderapi dispatch pointers for many things in ES2 or core
v2: Allow GL_ARB_shader_objects functions in core profile because we still expose the extension string there. Don't allow glBindFragDataLocation in GLES3 because it's not part of that API. Based (mostly) on review comments from Eric Anholt. NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -1686,25 +1686,29 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
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* Plug in shader-related functions into API dispatch table.
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*/
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void
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_mesa_init_shader_dispatch(struct _glapi_table *exec)
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_mesa_init_shader_dispatch(const struct gl_context *ctx,
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struct _glapi_table *exec)
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{
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#if FEATURE_GL
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/* GL_ARB_vertex/fragment_shader */
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SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
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SET_GetHandleARB(exec, _mesa_GetHandleARB);
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SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
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SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
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if (ctx->API != API_OPENGLES2) {
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SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
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SET_GetHandleARB(exec, _mesa_GetHandleARB);
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SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
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SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
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SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
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SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
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SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
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SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
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SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
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SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
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}
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SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
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SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
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SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
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SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
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SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
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SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
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SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
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SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
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SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
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SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
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SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
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SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
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/* OpenGL 2.0 */
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@@ -1727,15 +1731,21 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
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SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
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SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
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SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
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if (ctx->API != API_OPENGLES2) {
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SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
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SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
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SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
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SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
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SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
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SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
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SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
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}
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/* GL_EXT_gpu_shader4 / GL 3.0 */
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SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
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SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
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if (ctx->API != API_OPENGLES2) {
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SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
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}
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if (ctx->API != API_OPENGLES2 || _mesa_is_gles3(ctx)) {
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SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
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}
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/* GL_ARB_ES2_compatibility */
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SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
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@@ -1743,8 +1753,10 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
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SET_ShaderBinary(exec, _mesa_ShaderBinary);
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/* GL_ARB_blend_func_extended */
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SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
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SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
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if (ctx->API != API_OPENGLES2) {
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SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
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SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
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}
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#endif /* FEATURE_GL */
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}
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