GLvisual inside GLframebuffer is no longer a pointer, copy the struct instead.

Added context/drawbuffer visual config sanity checking in _mesa_make_current2().
Added some 'const' keywords.
This commit is contained in:
Brian Paul
2001-02-28 00:27:48 +00:00
parent 6a9851d72d
commit be3602da41
3 changed files with 30 additions and 17 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: context.c,v 1.123 2001/02/27 16:14:35 keithw Exp $ */
/* $Id: context.c,v 1.124 2001/02/28 00:27:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -303,16 +303,15 @@ _mesa_destroy_visual( GLvisual *vis )
* Create a new framebuffer. A GLframebuffer is a struct which
* encapsulates the depth, stencil and accum buffers and related
* parameters.
* Input: visual - a GLvisual pointer
* Input: visual - a GLvisual pointer (we copy the struct contents)
* softwareDepth - create/use a software depth buffer?
* softwareStencil - create/use a software stencil buffer?
* softwareAccum - create/use a software accum buffer?
* softwareAlpha - create/use a software alpha buffer?
* Return: pointer to new GLframebuffer struct or NULL if error.
*/
GLframebuffer *
_mesa_create_framebuffer( GLvisual *visual,
_mesa_create_framebuffer( const GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
@@ -335,7 +334,7 @@ _mesa_create_framebuffer( GLvisual *visual,
*/
void
_mesa_initialize_framebuffer( GLframebuffer *buffer,
GLvisual *visual,
const GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
@@ -362,7 +361,7 @@ _mesa_initialize_framebuffer( GLframebuffer *buffer,
assert(visual->alphaBits > 0);
}
buffer->Visual = visual; /* XXX copy instead? */
buffer->Visual = *visual; /* XXX copy instead? */
buffer->UseSoftwareDepthBuffer = softwareDepth;
buffer->UseSoftwareStencilBuffer = softwareStencil;
buffer->UseSoftwareAccumBuffer = softwareAccum;
@@ -1342,7 +1341,7 @@ alloc_proxy_textures( GLcontext *ctx )
*/
GLboolean
_mesa_initialize_context( GLcontext *ctx,
GLvisual *visual,
const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct )
@@ -1495,13 +1494,13 @@ _mesa_initialize_context( GLcontext *ctx,
/*
* Allocate and initialize a GLcontext structure.
* Input: visual - a GLvisual pointer
* Input: visual - a GLvisual pointer (we copy the struct contents)
* sharelist - another context to share display lists with or NULL
* driver_ctx - pointer to device driver's context state struct
* Return: pointer to a new __GLcontextRec or NULL if error.
*/
GLcontext *
_mesa_create_context( GLvisual *visual,
_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct )
@@ -1775,6 +1774,20 @@ _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (MESA_VERBOSE)
fprintf(stderr, "_mesa_make_current2()\n");
/* Check that the context's and framebuffer's visuals are compatible.
* We could do a lot more checking here but this'll catch obvious
* problems.
*/
if (newCtx && drawBuffer && readBuffer) {
if (newCtx->Visual.rgbMode != drawBuffer->Visual.rgbMode ||
newCtx->Visual.redBits != drawBuffer->Visual.redBits ||
newCtx->Visual.depthBits != drawBuffer->Visual.depthBits ||
newCtx->Visual.stencilBits != drawBuffer->Visual.stencilBits ||
newCtx->Visual.accumRedBits != drawBuffer->Visual.accumRedBits) {
return; /* incompatible */
}
}
/* We call this function periodically (just here for now) in
* order to detect when multithreading has begun.
*/

View File

@@ -1,4 +1,4 @@
/* $Id: context.h,v 1.22 2000/11/22 07:32:16 joukj Exp $ */
/* $Id: context.h,v 1.23 2001/02/28 00:27:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -103,7 +103,7 @@ _mesa_destroy_visual( GLvisual *vis );
* single entity.
*/
extern GLframebuffer *
_mesa_create_framebuffer( GLvisual *visual,
_mesa_create_framebuffer( const GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
@@ -111,7 +111,7 @@ _mesa_create_framebuffer( GLvisual *visual,
extern void
_mesa_initialize_framebuffer( GLframebuffer *fb,
GLvisual *visual,
const GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
@@ -127,14 +127,14 @@ _mesa_destroy_framebuffer( GLframebuffer *buffer );
* contains the rendering state.
*/
extern GLcontext *
_mesa_create_context( GLvisual *visual,
_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct);
extern GLboolean
_mesa_initialize_context( GLcontext *ctx,
GLvisual *visual,
const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct );
@@ -160,7 +160,7 @@ _mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
extern void
_mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer );
GLframebuffer *readBuffer );
extern GLcontext *

View File

@@ -1,4 +1,4 @@
/* $Id: mtypes.h,v 1.21 2001/02/20 16:42:25 brianp Exp $ */
/* $Id: mtypes.h,v 1.22 2001/02/28 00:27:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1118,7 +1118,7 @@ struct gl_shared_state {
* will make derived classes.
*/
struct gl_frame_buffer {
GLvisual *Visual; /* The corresponding visual */
GLvisual Visual; /* The corresponding visual */
GLint Width, Height; /* size of frame buffer in pixels */